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Old May 08, 2006, 05:23 PM // 17:23   #1
Ascalonian Squire
 
Join Date: May 2005
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Default The caster killer build

Mask with and minor rune of dagger mastery +2 Total= 12
Superior rune on critical strike +3 Total=13
Minor deadly arts rune +1 Total=12
Minor shadow rune +1

I played with this build for 5 hours now and it’s been a lot of fun in random arenas. I am sure there are better builds and this one can be tweaked but I sure had a lot of fun with it thought I would share it.



1. Black Mantis Thrust “Lead Attack. If this attack hits, you strike for +18 damage. If target foe is suffering from a Hex, that foe is Crippled for 13 seconds.

2.Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +25 damage.

3.Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.

4.Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds.

5.Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 9 seconds, target touched foe cannot cast Spells.

6.Siphon Speed Hex Spell. For 13 seconds, target foe moves 20% slower and you move 20% faster.

7.Resurrection Signet

8.Iron Palm Skill. Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.




It really seemed to work well even with a monk with hex removal or condition removal once the shroud of silence in on them and that after two knock down in a row it seams to shut them down for 9 sec and let you do with them as you please. Only thing I hate is there no heal to the build but if I get rid of Iron Palm or Entangling Asp it just doesn’t seam to work as well but it does work.
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Old May 08, 2006, 06:19 PM // 18:19   #2
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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You don't need res signet in 12v12 battles. Think of bringing a self-heal then...

PvP also doesn't need a self-heal if your positioning isn't stupid...

PvE, self-heals are usually helpful...
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Old May 08, 2006, 06:58 PM // 18:58   #3
Ascalonian Squire
 
Join Date: May 2005
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This is for random arenas for some reason I am addicted to it. I need to branch out a little more asd do other there stuff. For guild vs guild I don’t think this build be that great for random arenas it work’s. I also know this build need to be tweaked but the game just came out so it take some time and testing.
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