The caster killer build
Mask with and minor rune of dagger mastery +2 Total= 12
Superior rune on critical strike +3 Total=13
Minor deadly arts rune +1 Total=12
Minor shadow rune +1
I played with this build for 5 hours now and it’s been a lot of fun in random arenas. I am sure there are better builds and this one can be tweaked but I sure had a lot of fun with it thought I would share it.
1. Black Mantis Thrust “Lead Attack. If this attack hits, you strike for +18 damage. If target foe is suffering from a Hex, that foe is Crippled for 13 seconds.
2.Jungle Strike Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +25 damage.
3.Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.
4.Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds.
5.Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 9 seconds, target touched foe cannot cast Spells.
6.Siphon Speed Hex Spell. For 13 seconds, target foe moves 20% slower and you move 20% faster.
7.Resurrection Signet
8.Iron Palm Skill. Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
It really seemed to work well even with a monk with hex removal or condition removal once the shroud of silence in on them and that after two knock down in a row it seams to shut them down for 9 sec and let you do with them as you please. Only thing I hate is there no heal to the build but if I get rid of Iron Palm or Entangling Asp it just doesn’t seam to work as well but it does work.
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